Exploring Limit Theory: A Procedural Space Simulation
Limit Theory is an open-world, procedural space simulation game designed for Windows. This ambitious project was initially funded through Kickstarter in 2012, featuring a custom-built engine developed with C, Lua, and OpenGL. Players can explore a vast universe filled with dynamic environments, engaging in a variety of activities such as trading, combat, and exploration. The game aimed to provide a rich and immersive experience by utilizing procedural generation to create unique star systems, planets, and space stations.
Despite its innovative concept and potential for extensive gameplay, Limit Theory faced challenges during its development, leading to its cancellation inThe project's vision incorporated elements of role-playing, allowing players to shape their journey in a limitless universe. While the game is no longer in active development, it remains a notable example of the possibilities within procedural game design.